A variety of authors added their talents to the GREYHAWK pool: Robert Kuntz, Lenard Lakofka, Harold Johnson, Jeff Leason, David "Zeb" Cook, Allen Hammack, Tom Moldvay, Lawrence Schick, David Sutherland, and others. More materials on the GREYHAWK campaign appeared in published adventures and in articles in DRAGON Magazine. GREYHAWK quests ran the gamut from low-level tasks to save local villagers from sahuagin or evil cultists up to long journeys to bizarre demiplanes (the EX1-2 "Alice" series and WG6 Isle of the Ape). Many AD&D ® game adventures were set in this realm even before the world rules were published longtime gainers fondly recall the giantsdrow-Abyss series from 1978-1980, and the brutal but thrilling Tomb of Horrors (module SI, 1978). The game year described as current in those products was 576 CY (Common Year. The world took shape with the publication of the WORLD OF GREYHAWK folio in 1980, which was greatly expanded and improved in 1983 as the WORLD OF GREYHAWK boxed set. Gary Gygax, who created and developed the world as a home campaign. It is familiar to many thousands of gainers the world over, though the campaign world has undergone considerable change over the years. THE GREYHAWK CAMPAIGN The GREYHAWK® campaign was the first setting designed for the ADVANCED DUNGEONS & DRAGONS® game, and is also the second-oldest fantasy roleplaying campaign.
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